Am working on adding some random grass and rocks.
Wednesday, March 31, 2010
Ripples
This is the ripple simulation for the tadpole. Almost final sets got in today - so this bad boy is going to get expanded over the next week. In the meantime - I have been working on getting this and the fluid simulations to render in PRman. Not an easy task when Maya Fluids aren't supported!
Tuesday, March 30, 2010
Showing the issues we have been having with shadow maps. We were about to scale the whole animation up (what a nightmare) when I remembered the focus attribute on shadow maps. Whew!
I should note - the light is not getting brighter from step to step - it's actually less and less self-shadowing that causes this.
I should note - the light is not getting brighter from step to step - it's actually less and less self-shadowing that causes this.
Wednesday, March 24, 2010
Tadpole shader DONE
Wednesday, March 10, 2010
Wednesday, March 3, 2010
Tuesday, March 2, 2010
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