Wednesday, March 31, 2010

Landscape continued

Am working on adding some random grass and rocks.

Ripples

This is the ripple simulation for the tadpole. Almost final sets got in today - so this bad boy is going to get expanded over the next week. In the meantime - I have been working on getting this and the fluid simulations to render in PRman. Not an easy task when Maya Fluids aren't supported!

Tuesday, March 30, 2010

Showing the issues we have been having with shadow maps. We were about to scale the whole animation up (what a nightmare) when I remembered the focus attribute on shadow maps. Whew!



I should note - the light is not getting brighter from step to step - it's actually less and less self-shadowing that causes this.

Wednesday, March 24, 2010

Tadpole shader DONE

Fixed some of the seam issues by feathering out the borders in the map as well as smoothing the mesh before rendering.














UPDATE: Added some subsurface scattering and alpha tweaks

Lily pads

Created four different lily pads to break up the colors

Wednesday, March 10, 2010

Waterscape layout

Soon to be textured.

View from shot 9













Fart in face iteration

Fart in face iteration

Gas art direction

In animated GIF form!


Wednesday, March 3, 2010

Fatfrog painted






















Tuesday, March 2, 2010

More farting

Fart compilation