Friday, June 4, 2010

Monday, April 26, 2010

Matte Paintings








Here is one of two matte paintings we will be using in various shots. The other is similar, with more sunset.

Wednesday, April 21, 2010

Shot 02 in motion



Hi-res

There are issues with the eyelids that have since been fixed (motion blur problems)

Wednesday, April 14, 2010

Fun with Paint effects

I've been dressing the shots up with some grass, ground-cover and flowers using Maya paint effects.

Contact Sheet

Our CONTACT SHEET is now up (And pinned to the right-hand bar-->). Here we will update the shots as the lighting is updated.

Wednesday, April 7, 2010

More Foliage

Working on modeling and shading more foliage to populate the scene and make it look less sparse.
These are my fan leaves inspired by ginko biloba leaves. Still working on the shading, though the subsurface is coming along nicely.

Splash Simulation

Splash has been giving me fits. I was originally working in Realflow - but found out I couldn't get my stuff back into Maya. I then tried to do an actual fluid simulation using nParticles. It's basically unbearably slow and still looks like crap. A new method is now possible since now the splash is happening slightly off camera. Will be doing that while I wait for Pixar to reply to my Slim issues!

Updated fluid

I've learned some new things about managing fluids, so I decided to do a quick rehash of this simulation since it's basically all up in the camera. Here is the new and improved fart fluid simulation.

Wednesday, March 31, 2010

Landscape continued

Am working on adding some random grass and rocks.

Ripples

This is the ripple simulation for the tadpole. Almost final sets got in today - so this bad boy is going to get expanded over the next week. In the meantime - I have been working on getting this and the fluid simulations to render in PRman. Not an easy task when Maya Fluids aren't supported!

Tuesday, March 30, 2010

Showing the issues we have been having with shadow maps. We were about to scale the whole animation up (what a nightmare) when I remembered the focus attribute on shadow maps. Whew!



I should note - the light is not getting brighter from step to step - it's actually less and less self-shadowing that causes this.

Wednesday, March 24, 2010

Tadpole shader DONE

Fixed some of the seam issues by feathering out the borders in the map as well as smoothing the mesh before rendering.














UPDATE: Added some subsurface scattering and alpha tweaks

Lily pads

Created four different lily pads to break up the colors

Wednesday, March 10, 2010

Waterscape layout

Soon to be textured.

View from shot 9













Fart in face iteration

Fart in face iteration

Gas art direction

In animated GIF form!


Wednesday, March 3, 2010

Fatfrog painted






















Tuesday, March 2, 2010

More farting

Fart compilation

Wednesday, February 24, 2010

Wednesday, February 17, 2010

Tadpole Shading






















Thursday, February 11, 2010

Wednesday, February 10, 2010

Zbrush tad

Tuesday, February 9, 2010

Gas Fog Test

Test to get fluids with guided motion with a Maya Fluid. Needs more little swirls and eddies, but overall motion seems to be controllable. Hopefully when scaled up it will still be directable.

Thursday, February 4, 2010

New Ending

Tuesday, January 26, 2010