Splash has been giving me fits. I was originally working in Realflow - but found out I couldn't get my stuff back into Maya. I then tried to do an actual fluid simulation using nParticles. It's basically unbearably slow and still looks like crap. A new method is now possible since now the splash is happening slightly off camera. Will be doing that while I wait for Pixar to reply to my Slim issues!
Wednesday, April 7, 2010
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