Working on modeling and shading more foliage to populate the scene and make it look less sparse. These are my fan leaves inspired by ginko biloba leaves. Still working on the shading, though the subsurface is coming along nicely.
Splash has been giving me fits. I was originally working in Realflow - but found out I couldn't get my stuff back into Maya. I then tried to do an actual fluid simulation using nParticles. It's basically unbearably slow and still looks like crap. A new method is now possible since now the splash is happening slightly off camera. Will be doing that while I wait for Pixar to reply to my Slim issues!
I've learned some new things about managing fluids, so I decided to do a quick rehash of this simulation since it's basically all up in the camera. Here is the new and improved fart fluid simulation.